

Utherverse currently has about a million actively monthly users, according to Shuster, which puts in roughly in the same ballpark as Second Life.
#CURIO RED LIGHT CENTER INSTALL#
To try out the new Curio viewer, go to the download page - free registration required - download and install the viewer, then hitting F12 on the keyboard to switch into Oculus mode. “Alternatively, we’ve been demoing it as a ‘Holodeck version 1.0’ where the user is using a Virtuix Omni for navigation, which we’re also compatible with.” The Curio browser used in conjunction with the Oculus Rift headset and the Virtuix Omni treadmill. “When we’ve been demoing the new Curio package, we demo it with the Oculus Rift and hand the user a joystick,” said Shuster. Moving around can also create problems, if the user has problems finding the arrow keys.

We’ll see how that works out over time.”įor those who do use voice in-world, but would rather not have it be their own voice, Utherverse already offers a suite of voice modifiers. It may just be me - I’m navigating this environment, and it breaks the illusion to start talking and having it be converted into text. “But from my personal experience with it, its hard to get over the not wanting to talk to yourself. “We are working on that, and that is going to be released,” said Shuster. Speech recognition can be used not only for voice commands such as “stand up” or “start running” but can also be transcribed into text chat, for people who prefer not to use voice in-world. The company is also looking at speech recognition.

“But what actually ends up working well - not just sounding good - remains to be seen.” Minority Report-style gesture-based controls are also being developed, he said, as well as menus that stay just out of sight until they’re needed, and then swing into view when the user turns their head. “You need to intuit what menu the user is going to need.” Minority Report-style gesture controls could be a good fit for interacting with a virtual environment - if your arms don’t get tired out. “The menus need to be able to appear in a way that they’re easily viewable and able to be manipulated without the use of keyboard,” Shuster said. Typically, games do this by replacing pop-up menus with in-world objects that display data - screens, tablets, indicators attached to player wrists - as well as context-sensitive graphics that pop up when an object is touched and Google Glass-style augmented reality displays. “With the Curio browser, we’re really re-working the whole way the user interface works when its displayed through the Oculus,” Shuster told Hypergrid Business. Users wearing the Oculus Rift have a hard time seeing menu elements on the edges of the screen, reading small text, and - unless they touch-type - using a keyboard. To make a virtual environment compatible with the Oculus Rift, it’s not enough to just have a first-person view and enable the side-by-side stereoscopic display. The software, currently in Alpha testing, also promises more in-world building tools, better avatar shapes, and other functionality.Ĭurio is due out before the official release of the Oculus Rift, Shuster said, with some beta versions of Virtual World Web destinations out as early as next month. You type in your address in the destination bar and if it’s a Web address, it will take you to the website, and if it’s an address in the company’s proprietary Virtual World Web platform, it will take you to that region - and, possibly someday, even to OpenSim destinations as well. Brian ShusterĪccording to Utherverse CEO Brian Shuster, the new Curio browser is based on Chrome. Vancouver-based Utherverse Digital Inc., a proprietary virtual world platform known for its adult content, is developing a new generation of its software that will not only be Oculus Rift compatible right from the start, but can also replace your current Web browser.
